**-**A good way to start your grid is by filling

**the "complete" row or column**. In other words when you are on

**5x5**grid you can begin by filling the row or the column which have

**5**

**correct squares**.

Like the first and the fifth row, but also the third column, of this example:

So you can make these moves without any risk:

**-**Look also for the

**group of correct squares**! Take the third row of this grid for example, you know that there is a free space between the "1" and the "3".

So you can easily guess how to fill 5 squares: 1 correct, 1 incorrect, and 3 correct! There is

**no other possibility**!

Here is a more complex example of the

**same principle**:

The seventh column is 3/4/1, so with a least 1 free space between each group of correct squares the

**minimum needed is**:

3 correct squares +1 space + 4 correct squares +1 space +1 correct square = 10 squares total

And as it is a 10x10 grid

**the only possible answer is**:

**-**You will often find

**correct squares already displayed on the grid**. Like in this example:

It is best to start out by focusing on the squares

**placed around the border of the grid**. In this case, the last row (3/4) give you solid hints to make sure moves. In fact, by looking at the information given by the corresponding columns you can figure out these moves:

By the way, if there aren't any correct square present at start,

**you can reveal those around the border**

**yourself**by using a row or a column booster. (PS: all boosters are described

**HERE**)

**Few last helpful hints:**

**-**Use the

**X**if you are not totally sure of yourself and need a

**better "view" of the grid**!

The

**X**is very useful to

**quickly see**the remaining possibilities and

**easily finish a grid**!

**-**You can easily have an

**exact count of the number of activated**

**squares**as you proceed with your move. To do this, simply

**hold the left-click button and drag your cursor**across the squares you would like to activate. As you can see from the following image, a little number will automatically pop up as you do this, known as the “Squares Meter”. You will know how many squares you have activated as you proceed. By doing this, you will activate squares faster than clicking each one individually.

On the other hand you can easily find out how many squares are in an

**already activated group**! Hold down the left-click button on your mouse and scroll over the squares which interest you. Beware!

**Don´t hit any unrevealed squares**outside of the group which interests you or you may expose a trap! This same method works for the rows and the columns as well.

With these advices in mind you are ready to face most of the dangers on your way Riddlers!

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